![]() A multiplayer mode is available, but it does not involve playable bots like Quake III Arena, without 3rd party modifications. Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game. ![]() Quake II, Quake 4, or Enemy Territory: Quake Wars do not share story lines with Quake or Quake III Arena their only relation is their names and logos. Plotwise, the game is a sequel to Quake II and takes place during the same war as Enemy Territory: Quake Wars. On 4 August 2011 the game was made available through Steam. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and therefore also includes Quake II. A special DVD Collectors Edition also exists, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. Quake 4 went gold in early October 2005 and was released on 18 October 2005 for Microsoft Windows and later for Linux, Xbox 360 and Mac OS X. ![]() In this case, id Software supervised the development of the game as well as providing the Doom 3 engine, now referred to as 'id Tech 4' and released under the GNU General Public License on November 22, 2011, upon which it was built. ![]() Raven Software has collaborated with id Software, the creators and historical developers of preceding Quake games. The game was developed by Raven Software and published by Activision. Quake 4 is the fourth title in the series of Quake first-person shooter computer games. ![]()
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